

FPS? Yes a first-person shooter with a distinctly fluid camera mechanic. If you've played the previous Oddworld games, Stranger comes as a surprise. I won't spoil it for you here, but you'll want to play it all the way through thanks to a largely interesting, and yes, oddly compelling story. But its significance is huge, and about halfway through the game a huge twist of fate alters the story and even the gameplay to a large degree.

Your real goal is initially hidden, but on the surface Stranger's mission is to earn enough money as a bounty hunter to pay for an operation. You start off as Stranger, a tough-as-nails bounty hunter modeled after the Clint Eastwood character born from Sergio Leone's spaghetti Westerns of the 1960s and early 1970s. This one is longer and more varied that the others, relying less on language puzzles and light strategy and more on skill-heavy shooting and light platforming. Story and Perspective Following the company's three previous titles, Stranger offers a story told over the course of about 16- to 18-hours. Lanning's new game shows innovation and experimentation in the first-person shooter genre, it expands Oddworld, and more importantly, it shows Oddworld's got legs - specifically, it conveys Lanning's ability as a designer to adapt, evolve and change with the times. In fact, in most ways it was considered a failure. Munch's Oddysee might have retained some fans' interest, but it didn't grow the Xbox market base at the system's launch, and it certainly didn't sell as well as the previous two PlayStation 2D titles.
